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Exposure control (use Iray+ Tone Mapping).Any Environment mapping other than Screen.Environment Maps/Backplates with Screen mapping.Rendering Misc Environment & Effects Supported
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Display of render elements within production render window.✱ Note: All Elements (except beauty pass) are not gamma-corrected. Rendering standard elements to file in 8, 16 or 32bit file formats.Adding and removing standard elements from the active list.Iray + Render Elements : Render Layers Supported That is, whilst it will not illuminate the scene the object itself will be shown illuminated Illumination of the scene from emissive geometry but it is considered when the geometry is hit directly (or hit via a perfectly specular reflection or refraction).More than 32 (procedural) texture functions per material.Noise reduction of Fireflies (white spots).User–defined frame completion criteria (passes or time).Preview of DOF in viewports using shaded or realistic mode.Previewing environments in viewports using shaded or realistic mode.Choosing the environment from a list of active environments.Defining cloud video format, bitrate and max framerate.Assigning CPU and GPU resources dynamically during a session.Area to Render (production renderer Only).Output size as defined by width and height.Rendering single and multiple frames as defined in the time output panel.Other features are not functional in Iray for 3ds Max.Īdditionally, Iray provides tools to convert your existing mental ray® or Autodesk scenes into Iray. Some features are supported directly by existing 3ds Max UIs, others are supported through an Iray specific interface. This page defines which functionality in 3ds Max is supported by Iray for 3ds Max.